![]() ![]() ![]() There are literally characters at almost every hideout that stand with a clipboard in their hand, pointing you in the direction of one of these distractions, presumably because it’s clear that if you didn’t have that, you’d spend 100 hours trying to find them all. ![]() ![]() Did Far Cry 6 need to have so many identical checkpoints littered around the map? Did it need the world to be littered with anti-aircraft guns that further restrict your already hampered movement? Or are these things, like so much in Far Cry 6, a hold over from when these games had maps that didn’t take 3 working days to traverse? Open world games have expanded endlessly, without almost any of them bothering to fill that space with anything meaningful. “Far Cry 6 backflips into Blood Dragon territory from the off, rendering the game feeling less like Far Cry, and more like a first-person Just Cause game, without any of the anarchic fun.” Instead of building up to the wackness when you’ve already struggled through the progression of having terrible weapons and barely scraping fights, Far Cry 6 backflips into Blood Dragon territory from the off, rendering the game feeling less like Far Cry, and more like a first-person Just Cause game, without any of the anarchic fun. In Far Cry 6 you’re given a backpack that can shoot homing missiles out of it, and you’re stealing uranium within an hour. It also seems to forget that while that sequence in 3 was memorable, the rest of the game was fairly grounded, you were scavenging for arrows, skinning animals and doing everything you could to forge together a slightly bigger bag for your inventory. It feels like the game is doing everything to not have Dani literally turn around and look at the camera and say “remember Far Cry 3 guys? Dubstep?” Far Cry 6 is cognizant of this, and seemingly intimidated by it, because within a few hours of the game, you’re standing in a field, burning plants with a flameflower while music plays. People fell in love with the Far Cry series because the earlier games managed to blend interesting gameplay and memorable objectives with villain characters that were so popular, Ubisoft is still dragging them out to this day. It’s a fairly long game which took us around 22 hours to finish, but it feels like you’ve seen almost everything it has to throw at you within 5. Sure, they may be passably fun, as much fun as can be had slowly driving to a location and killing a few dozen of the same soldiers over and over again. It’s up to Dani to unite their ideology and fight together against Anton Castillo’s army.įar Cry 6’s biggest failure is that the things it tasks you to do are not interesting. However there isn’t just one revolutionary group singing about empty chairs at empty tables, there are three. Through control of the media, a huge military presence, and a mysterious drug, Yara is on it’s knees, but in hidden camps and secret bunkers, a resistance is brewing, gathering supplies to one day storm the barricade. Far Cry 6 is the story of Dani, an orphan who finds herself alone on the island of Yara, a tropical paradise under the thumb of Anton Castillo, a dictator played by Giancarlo Esposito, who rules the island with an iron fist. ![]()
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